GSC Game World reported on the transfer S.T.A.L.K.E.R. 2: Heart of Chernobyl. Now the shooter will not be released on April 28, as was originally planned, but on December 8, 2022.
The team accompanied its application with the following message:
These additional seven months are necessary to fully realize our vision and bring the game to the desired state. S.T.A.L.K.E.R. 2 – The biggest game in history GSC with appropriate volume of work on testing and polishing. We are convinced that the development should go as much as it will be required: especially in the case of such a project.
The solution was not easy, but we really want to give you a game that will match the expectations.
Of course, there are much more news, information and shows ahead: this year will be important and interesting. In the meantime, thank you very much for your patience and understanding.
S.T.A.L.K.E.R. 2: Heart of Chernobyl It will appear simultaneously on PC, Xbox Series and in the Game Pass catalog.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
The best comments
All this was waiting more than the game itself
By the way, on the difference in fonts, you might think that the template was ready for a long time, but then they just inserted the date, BGGG
Otherwise we thought that something was https://jolibetcasino.co.uk/ wrong: D
Thank you, captain. Your yacht is waiting for you.
Ahahahaha never happened and here.
Since the first game: 3
It was very expected. Less than six months before the release and literally zero gameplay.
This is what, 7 extra months for cutting NFT people?
It is unlikely that at least someone in Microsoft thought about s.T.A.L.K.E.R. 2 as about the answer to Sony for something)
All the same, most fans of the stalker from the CIS regions.
In the global context, Sony can be answered by Starfield, but not the fact that he will not be transferred – he, like a stalker, has not a single gameplay trailer so far.
Yes, but. If the release date is transferred, then the moment the game is definitely not ready for the exit, so … let it be better then tolerate then.
But in general, of course, after reading some comments here I feel easy bewilderment. Especially something about the fact that transfers are a modern trend. Although, in my memory, in the late nineties and early-invention, almost more than not one major project did not go out without transferring the initial release date up to several years. And good games in the end came out.
If you look at the game as a whole, then the unlocked production periods are essentially a distinctive feature. Because in each project at some point it turns out that for one reason or another something has to be redone, add something, remove something, and t.D. and t.p. And all this ultimately leads to the very penny and to the transfer.
(And here Ostap suffered) But if earlier developers, if finances allowed them, could simply continue to finish their game, communicating with fans on some forums, and everything was fine, then in the era of social media, when feedback with the players became more fast, mass, and sorry, hysterical, developers and publishers have to dance around the players, and try to give them a long-lasting one as possible. toy, but still try to make sure that at least in some form it is suitable for this. Well, yes, all these problems are now associated not only with the audience, but also with the industry itself, where defective managers and cool businessmen have been sneaking up, but still.
Something is not very surprised, but I hope that the developers will not spend extra 7 months not in empty.
Well, who would have thought! Well, there was not a single prerequisite! The absence of real gameplay videos 4 months before the release – never hinted at it!
December 9, 2011, Grigorovich closed Stalker 2 for the first time
Now the shooter will not be released on April 28, as was originally planned, but on December 8, 2022.
Since nFT people are cherished, now the game itself will have to do.
Yes, this is a banal release of the date for the convenience of searching for data in the text and to specific information to attract attention. In textbooks (normally edited), this is found at every step (at least earlier).
Ancient legends go that earlier easily reproduced bugs were caught even before the release of the game in the store, earlier people were engaged in salary and were called testers
But it is quite possible that now for someone this is really a standard, that he is buying a game and it is repaired by the bug to the reports of the people who paid for it
Hmm, and someone doubted this? .
Well, the gazebo has experience of showing gameplay a couple of months before the release (Fallout 4)
