Resetera forum user shared the video about FORSPOKEN, which he recorded on his PlayStation 5. It seems that the physical copy of the game turned out to be his previous time.
Caution, the spoilers from the start of the game are presented below.
The video lasts a little more than 70 minutes. The player showed the settings and immediately began passing on the lowest complexity.
At the beginning of the game, we will be able to walk around New York as the main character-girls Frey. We learn about what problems fell on her head, and the probable reason her indifference to representatives of the Koshachi family, who were previously shown in trailers.
The heroine falls into an ate, a fairy -tale world with magic and dragons, after 30 minutes. We will be introduced to the talking bracelet and even let us practice the use of combat spells.
FORSPOKEN will be released on January 24 on PC and PS5.
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FORSPOKEN
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And this UG average has 3070? 24 GB of RAM?
Maybe it’s all about the playful video, but in the 37th minute I went nuts from this "beautiful" Skybox. Morovind was released in 2002 and there the sky is much more beautiful there. Acting game and dialogs so far also look doubtful. I blinked in a voice at the moment when the heroine, who had just got into the unfamiliar world, approaches some huge woolen woolen with the words "he would not be so shy". And only when this creature turns to her, does it scare. That is, before that she was not embarrassed.
AAA Games, where the entire combat system would be built on magic are very few. I sincerely want Forspoken to be good, but the more I find out about it, the less I believe in it.
Judging by the idiocy of the first chapter – the script will be the same.
It seems to me that they could and to release graphics not to say that nonsense.
In general, he was not interested https://non-uk-casinos.co.uk/ in the first shows, but still watched the video, there is nothing special to do) I’m not a graphodcher, but I don’t understand why to make realism if you have no money for this. It looks very noticeable so -so. Well, let the stylization be. It is simply created that realism is easier to advertise, that’s all. I personally perceive any styles normally. Well, or at least less personnel to do.
Animations are strange in places. Когда ГГ кулаком по лицу бьют, кажется что её должно было посильнее откинуть. To the logic of staging scenes questions – in court it seems to be given to get acquainted with previous crimes, why there is a photo of her still abandoned baby? She was just threatened with a pistol, she attacks, he has not been clinging to the stairs, jumps over the fence-and that they don’t shoot something? With Alice in the Wonder of Wonders: it is clear, he lives badly, dreams of the same miracle, but why is it right to say aloud? Immediately somehow the functionality of what is happening is felt.
Why was it allowed to control in the fire, it looks only strange. Naturally, many will try to pick up a bag, there is no and go to the cat without feeling any tension, only frustrating from the loss of money. Here Katszen just begs, where the barely awakened heroine rushes in horror, looking for a cat – everything would be logical and understandable, the right priorities, there was no time to think about money.
Enemies are all the time with white, as if the textures have not loaded. Strange design.
Tucks with a dragon, wins – in Katszen a panic and runs away. Throw it on a cliff, they say to go to
one side, there is a way to another. Goes there – you deviated from the route, the game teleports back. But then you can’t do the way the way in the other direction? How badly.
And then Katszen in court with crossings through the black screen in the middle?
The actress at the beginning did not defuse, but in the new world when the heroine is hysterical like it is quite normal.
All this is actually a pity, because I love magic, almost always if there is a choice I play for the magician and in the RPG concentrated on magic I am very interested. But the game how it looked bad and did not catch, it got worse.
And yes, write a big comment on SG from the phone is simply disgusting. Then the paragraph on the floor of the void phone is made, then when the page will be released from the video. And you cannot copy between paragraphs, very inconvenient. You have to cast and copy the text, then put the hog paragraphs, otherwise 3 times it would have disappeared.
that after Katsets, with the flight in the paws of the dragon, you are given 10 meters one way, not letting go, and cut down the next long Kitssen. Why did the management give something?
Mgs, Nier: Automata, Bayonetta, MGR, DMC, Death Stranding, Final Fantasy 7 Remake:
And what did you even expect from the game? She grew up from the technodermine of the engine. And since there was no initial function-function, then the rest will not be glued. This can be seen by trailers, by the way. It remains only to pat the gentlemen who pretended this product
And every time it’s terrible
She was just threatened with a pistol, she attacks, he has not been clinging to the stairs, jumps over the fence-and that they don’t shoot something?
My assumption is just a gun, maybe not even real. These gopniks probably have no way to get normal weapons, so they acted on fright.
Naturally, many will try to pick up a bag, there is no and go to the cat without feeling any tension, only frustrating from the loss of money.
The logic of this bag should not be here at all. Since the gopniks found an apartment – there is no reason that would prevent them from climbing inside (it even shows that the window is open). And since they went inside – they would certainly see the money and took it. Well, then they set fire to the joke. So yes – here the screenwriter/mission designer clearly screwed up.
no, if you play demo, then the sky is the same shitty
Yes, of course I also thought that they only intimidated the gun, but then it would be worth showing. But it turns out sit and think, this is a bug or a feature, so to speak)
That what is the shake. Look at physics. The model is not moving to the beat of the steps.
Even some kind of insane idiocy, it probably made it for lovers of new stellar wars)))
Yeah)) So there is also a denus
On PS3, only the location of New York is drawn, and even in this form she would not have pulled the open world
About the dragon – a typical crap of Japanese scribble. In their games, the enemy constantly runs away after the battle (and no one is chasing him), for some reason the GG wins, although you just made it.
By the way, just of FF7 Reunion was rampant wildly from this
It seems to me “the idea of the foundation” should lead to the integrity of the game, interesting gameplay, such things. And here the problems are also with almost everything else, including the game design “gives the control player at the most unnecessary moment” (just now I thought that after Katsenets with a flight in the paws of the dragon you are given 10 meters in one direction, not letting go of, and cut down the next long Kitscenta. Why did the management give something?). The main idea, I believe, is a combat system, magic with a change of racks or what it is. Here rather with the implementation of the whole problem than with ideas.
Well, for technology, the engine is not felt technodity and the graphone is not very good: D
Well, you and I also mean. There is no integrity, the gameplay is strange, small jambs are here and there. All this is a consequence of the absence of a general idea. If there is no understanding of what should be done as a whole inside, then local scattered solutions break the pace of the game or narrative, or mechanics and so on. T.e. Decisions are made not as in a government or ER, for example. Imagine, the idea comes to you to add gg ability to fly. In the public you are award this idea, because Kratos should not be able to fly in theory. And in Forspoken you can accept this idea, because it sounds cool, and hell knows what limits the limits have GG -> because it is not clear who it is -> because it is not clear what the whole idea of the game is about. And so you accept several of these cool ideas separately from each other, and as a result, slurred porridge is obtained.
As for the graphon, firstly, it is not clear on what settings the game was launched and how terrible the video, and secondly, the quality of the picture at the presentation of the U5 was provided with very powerful iron and translucent scenes. For advertising. And now the quality had to be reduced so that the wider audience was able to play. So the developers shoot themselves at their feet, in the end.
