Release trailer Insurgency: Sandstorm beckons realism and epic

Recall that Sandstorm -not forgiving mistakes, truly hardcore action movie. Everything is serious – bullets fly from the weapon trunk, and not from the abstract center of the camera, some surfaces can be shot, interface tips to a minimum. We wrote about the realistic nuances of the shooter in this note.

IN Sandstorm You can fight both in a PVE-cooperative and in competitive modes. The latter are still three – Push, Firefight and Skirmish. Perhaps in the future the developers will introduce new PVP entertainments, but push for the number New World Not going to – the authors do not want to crush the community with a large number of regimes.

Full cost Insurgency: Sandstorm in Steam – 999 rubles. Now the game is released with a 10 percent discount-for 899 rubles. Another 10 % will throw off the owners of the original Insurgency. The first proposal is valid until January 3, 2019, the second-until the end of March.

Sandstorm will also visit the consoles, but this will happen not earlier than 2019.

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Insurgency: Sandstorm

The best comments

Well done sodes.I remember playing a pirate https://buckybingocasino.co.uk/games/ when she was not in Steam … I thought the prokt will die, but the guys did not abandon and dragged.Be sure to buy on PS4.Otherwise it’s already a shame that I played a pirate.

I still play the first part, it is almost perfect. The gumstorm is terribly not optimized, in vain they launched the game so early, many will not wait for optimization for months, will return money and all.

I don’t know what everyone is screaming about optimizon … at 1060 with i7 7700 everything works on ultras of 60+fps without any frizes, looked at the tests from the i5 6600, everything also works regularly. It would be possible to optimize better, but I would not call the current optimization of catastrophic. As if. UE4 game, not from epic, so xs what you counted on with Potato-Viduhi.

You know, if everything works well for you, does not mean that others have the same. And it is not necessary to immediately have a weak vidyuha.

There, friendship with 770M complains (judging by the profile), but for a second it is a level of a level of approximately the desktop 750Ti in full runoff, which is not even in the minimum SIS. requirements, because they start with 760.

So sobsno what this friendship is talking about at all? Almost 2019 in the yard, and a person with a cut mobile vidyukha from 2013 complains of optimization … It’s time to change the glands, as it were.

Well, not 770 you have, well, calm down. You have a mobile vidyuha, which barely reaches 750ti. She is not even in minimum wings. "Not so", this is because in 5 years you have not managed to upgrade? What will be "so"? BF1/V, you probably also work better in Insurgency? Plus – there is still an original game on the antediluvian variety, make a refund and play for your own pleasure.

I will answer two posts at once, if possible.
Well, here, firstly, they probably play contrasts after the last game, which is generally on the grade. Right in the game chat I read that many simply disappointed returned back, realizing that there were 660 there were not exporting them at all. In short – Olds in the flight. Not, of course, 2018, all things, 980 or GTFO ..
But! Secondly: the game should not lag like that. The cards are small, the grafon is far from the 2018th. U4 of course vulgarized, but on my 770m Squad on the same UE4 with much larger card size, similar details and a much smaller and less experimental development team, it is quite fuse on 40FPS. Even the devils of the Tarkov are quite stable.
And thirdly: the game has a completely different character of the lags. In one match for medium-high 60FPS as a clock. And in the other – friezes of staters for a second in two. And the problem has many, regardless of the machine.

Or maybe then you can tell you how one round can go on stable 60 frames, and the next one is constantly frozen for a second in five?

The graphon is good there. Global lighting eats a lot of resources and a good graphist does not mean that there will be Lens-Fleirs everywhere, Bloom is twisted by 300%, too powerful AO, tons of contrast and everything around will shine, because many perceive for some reason good graphics, like crows. The more shine – the better.

The game has a very soft and mundane look, with very high -quality particles and perfectly made models. The only adequate reason why people can assume that the graphics in the game are lame – this is the design of cards. New World adhere to the philosophy of the design of classic shooters, where the details on the map dropped for the sake of the best and more competitive gameplay. Often you can see a fairly empty alley, where there will be no different rubbish, pebbles on the ground, and so on. Not because they could not, but because they did not want. Can correct later, but even without this the game has a very tidy look.

Well, they didn’t screw Parallax Mapping in vain, but I won’t take the graphics in this game bad.

Good, but not so much to send the forest to the forest below 780. And I repeat once again – the game has problems with which the owner of even powerful cars faced. Or they were. I hope that they are no longer there

Bullets directly from the barrel-this, of course, is good, but if it is impossible to play for the Afro-Asian disabled, a reflected feminist-frigan, then this is not realism at all.

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