“Fragile world without windows and doors”. Review “103”

Neville Goddard firmly believed that the imagination creates reality – everything that we imagine will be reflected in the world around us. For more than 30 years, Neville Goddard gave many lectures on the importance of imagination for the final result, allowing his mind to go to where our desire exists, releasing the current reality. Sometimes, it takes a lot of time for the law of attraction to work, but as soon as it is possible to use the power of imagination, the Universe will take our needs to fulfill our needs.

“Awakened imagination works for a certain purpose. It creates and retains what is desired, and also converts or destroys the undesirable ”

Of course, for the implementation of the desired one visualization, little. You can dream of a gorgeous car as much as you like or imagine yourself as the president of any country, but at the same time, nothing to get. The fact is that in this case you can not do without natural amplifiers and accelerators of imagination – emotions. It is necessary not only to imagine yourself in a particular role, but also to feel and feel as if it had already happened. Of course, one joy will be not enough – the entire emotional spectrum, which is only possible: inspiration of reverence, peace, etc.D. The brighter and richer your emotions, the faster your dream will come true.

Lily knows about this scheme firsthand, because from an early age he has a colorful imagination, and an amazing memory. All this, together, allowed her to create a house in which all kinds of dreams and memories are far from worldly dangers. But, during the night with your friends, something terrible happened. Together with the girl, we have to explore the infinitely-closed corridors in an adventure indie game called "103", In order to restore the chronology of events.

In the course of the narrative, we have to find out what actually happened on that ill -fated day, as well as the number 103 means. A lot of interesting things are connected with the second, and, before the direct study of the reasons for its use in the plot, you can consider other interpretations of this numerical value.

Source "Numeroscope" gives very encouraging judgments, characterizing the following set of numbers:

“For you, the time has come for professional growth. Most likely, you will be offered either a new position or a new, highly paid job. But, before accepting the proposal, be sure to make sure that you will not take someone else’s place, leaving someone “overboard”. Otherwise, no money will bring you peace of mind "

The same site gives a separate characteristic for a unit, in the message of which, the angels try to calm and encourage, as well as, emphasize its inherent foresight and adequacy of self -esteem. Following these qualities, a real opportunity appears to keep your goal in sight. The same angels use the three as a message about the correctness of actions, which, however, do not meet the highest requests. The ability to be content with average only interferes with the potential hiding behind the same border.

And here is the source "Pavel Shiryaev" gives a more ambiguous assessment of a three -digit value:

103 = 1+0+3 = 40 – the number of destruction period of your body. Therefore, forty days, there is a term of transition to another state. 103 – the number of awareness what is life and why it is given to us. If a person does not realize this, he will constantly attract fire to himself.

By the way, I propose to speculate in the comments about whether there is a place in the modern world to similar theories about the secret values ​​of numbers. Well, do not forget to express your opinion about the Neville Godard method.

As I already wrote early, Lily built an absolutely safe place in her subconscious, consisting of four different corridors closed in a circle. After the ill-fated night with friends, something bad happened, and now, the girl has to travel again and again in her world in order to understand what happened to her after all.

A small Australian studio Dystopia Interactive It calls us to pay special attention to small details, which can imply a very important informative environment.

Gameplay, in this game, is firmly interconnected with the main plot line. History develops as we study, and the environment is adjusted depending on our further advancement. That is why, I will discuss the two components as one firmly working mechanism.

The main mechanics is the focus gamesnotongamstop.co.uk of attention with the mouse. In some places, we will directly indicate the opportunity to look at the sign with a changing inscription.

It is possible to use a curious ability with some posters:

By the way, with regard to various posters and ads, the majority of the walls are hung here. Yes, all kinds of paintings are also filled with empty space, in which, usually, nature or lady of female is captured. However, they carry nothing but a colorful addition to the main exhibition.

But multiple posters with slogans and cognitive retreats can still gently hint at the events of recent days. If you carefully examine everything, and know the English language, it is quite possible to develop eyeliners to the reasons why Lily has to move in their materialized memory. True, there is a small trick from developers. There is a chance to get on a false track, because, in addition to constructive leaflets, there are those who are simply designed to entertain or confuse.

As they say: "Find too much"

As they say: "Find too much"

As they say: "Find too much"

Of course, such an attitude of the developers was not enough for all the components of the game. Puzzles, which are proudly mentioned in the plural, when describing the synopsis, are limited only to a single choice of consecutive actions. If specifically, then this is the moment of the game, when we are offered to choose this or that glass for contemplation. The result of this task is to ensure that all mirror reflections of reality are completely defeated. The task itself looks quite entertaining, especially since the lovely radio plays against the background. But it was possible to go much further – to diversify the gameplay several more simplified, or even inventive brainwalks.

Identical scarcity is also present in the use of such an important narrative element as writing. Only once is a piece of paper on which the thoughts of the main character are displayed. But it is precisely in these rugs that there is a real opportunity to configure an unobtrusive connection between the character and the player. Any thoughts or memories from childhood characterizing Lily from a special side would come up. At the very end, another message awaits us, but, rather, it summarizes everything that we had to find out and see.

Given the lack of diversity in the interior, all our attention is captured by the “corridor narrative” – countless walking in a circle, in anticipation of any certain changes. Moreover, constant innovations are in no way related to the plot. The veil of secrets is opened by the player only closer to the end, when you already start asking the question of the meaningless time spent. True, in fairness, it is worth noting that "103" It is unlikely to be able to keep you at the monitor screen for a long time. Its average passage takes 40 minutes, although I personally spent more than an hour to examine the unusual design.

As for the fate of Lily, it turned out to be quite tragic and instructive. This is the case when an unremarkable event turns into a true tragedy. And here, when the final round went, almost the most pleasant began – music, graphics and oppressive atmosphere turned on as well as possible so that the player experiences a large range of emotions and was extremely seriously reacted to what was happening.

How many situations were already when gatherings with friends turned into something more and extremely dangerous for themselves and others. Most of these companies spend their time too violently, and do not bypass all kinds of liquids with a detrimental effect for orientation in space. And what can we say about driving a car, after such a rest.

Despite the phenomenal memory and imagination, Lily showed the weakness of an ordinary person, and decided on a reckless act. Her mistake led to the death of a family of two people, and she herself was forced to look for answers to frightening questions that she did not forget, but was simply afraid to remember.

A very pleasant aftertaste is that the developers did not lay out all the cards on the table. Some points were given to us for the sake of our own thoughts. Yes, there is only one ending in the game, because the meaning of the next action is to provoke the necessary brain activity in a girl. But, there are lack of non -performance that can hardly be called a random miss. For example, what happened to Lily: she has amnesia, or it is her curse to experience the same events in her head over and over again.

I am still inclined to the option with punishment – is in a safe place of my imagination without the opportunity to go out. Something similar happens to patients with an encephalitis in a later stage, when a person cannot move and speak, but his consciousness lives freely inside the physical shell. Or, what kind of family members were victims of a reckless act: mother and son, or father and daughter. Although, about the second one can express a very logical theory (continuation in the common version).

But what role does number 103 play in this production, which acted almost the main lever for preliminary intrigue? There is no single answer again. Maybe this is a number from that very ill -fated car; Maybe this is a symbolic number that marks the deliverance of the main character from the hardships of the past, pulling her into the hopeless bottom; Maybe this is the number of the apartment where it was decided to hold a party; or maybe just a little. The right to choose is again granted to the player.

During the game, we will be introduced to two characters – a small plush bear and a plastic doll of female appearance. Their functionality can hardly be called diverse, although they play various roles. The bear very often helps in finding certain tips: leads somewhere or indicates the subject with which we should conduct interaction. The lady in the hat is also not averse to providing the necessary support, however, half of the horror elements lies on her fragile shoulders.

It is extremely difficult to say something about their character. Bear is childishly kind, cheerful and naive, and the girl is changeable, mysterious. This can only be assumed, based on a behavioral sign. In any case, their company did not feel an exorbitant feeling of loneliness. Travel a couple with these charming creatures is a pleasure.

Finally, I’ll throw off two funny videos that leave the most pleasant impressions of the images:

Unusual. A word that can describe the lion’s share of what is happening in the game. This also applies to the way to scare, to which the creators resorted to. As you pass, you can more than once come across the sudden appearance of our two friends and their friends.

The pretty personification of a mini-medium can hardly create discomfort to someone, even in aggressive condition. Therefore, such a role is given to our second fellow traveler in the world of fantasies. Either the lady beats her head against the wall, then peeps around the corner and grinds the limb, or even grows up, like a growth on the door.

Horror-elements do not pursue the goal of being terrible. They speak in the ear of a light boo in a dark room, and our imagination finishes the situation. Of course, not without the help of sounds: clatter, scratching, but in places and oppressive silence – all this slowly but surely works for the general atmosphere.

"103" does not plan to force people to listen to every rustle. Its task is to show in fact the ability of our brain.

I think you have already managed to evaluate some melodies in the early downloaded videos. Oddly enough, but it is the uniqueness of selected compositions that is the most important part of the gameplay. Without music it would be much more boring to perform the same actions over and over again. At the same time, these works of art are incredibly harmoniously combined with the situation and the interior.

From each copy, on this list, I want to fly somewhere far, far abroad of the universe, away from the anger and greed of the modern world. This list definitely falls into the top of my favorite compositions!

"103" – This is the path in several lives that intertwined with each other, but could not flinch. This is the revelation of a young girl, an instructive statement, a parable about talent and its implementation, a look at the modern problems of society, and T.D. Even if Dystopia Interactive They did not think about all these moral subtexts – this does not cancel the genius of a small story in which so many meanings fit. It’s a pity, only that it was not possible to truly revive the characters – to make them more real and contemplated.

This indie project became great experience not only for me, but also for the developers themselves, given that this is their first full-fledged work in their professional activities. I sincerely recommend everyone to get acquainted with the game, because now quite not often you will find creativity with such a deep message.

P.S. I strongly recommend that you refuse to pass the game in Russian. In addition to semantic errors, the translators managed to display Even with Paul GG.

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